Some time ago, PurePC discussed the topic of micropayments in mobile games, which bring huge profits to developers. The situation is similar in free games for personal computers, which encourage players to buy additional accessories. The “key and box system” is particularly popular, thanks to which you can draw valuable items. In 2023 alone, Counter-Strike 2 players spent almost $1 billion on this mechanism.
Statistics from 2023 show that Counter-Strike 2 is indeed a very profitable game for Valve. It’s all because of a special mechanism called boxes. By purchasing one of them, the player can draw additional items or “skins”.
Counter-Strike 2 – official premiere of the successor of the iconic FPS. Counter-Strike: Global Offensive disappears from Steam
It is worth starting with the fact that the prices of the boxes in question were increased by an average of 178% in 2023 alone – this was, of course, significantly related to the total amount that players spent on them. However, the entire mechanism is really effective, which is also confirmed by the statistics provided by the website CSGOCaseTracker. It turns out that in the year in question, players spent $980 million, which resulted in the opening of over 400 million cases. Returning for a moment to the price increase: the Danger Zone Case increased in price the most, by as much as 492%, while the purchase price of the Weapon Case increased by $25.
A significant increase in the number of crate openings occurred right after Valve’s announcement, from which players could learn that Counter-Strike: Global Offensive would soon be updated, and in fact it would be replaced by Counter-Strike 2. The most popular crate was Dreams & Nightmares Case, which was opened over 50.5 million times, helped Valve earn $126.3 million. We can see the rest of the statistics below. Overall, it can be clearly seen that this game is very profitable for the manufacturer, and the mechanism itself certainly translates into significant revenues also for other creators who have implemented it in their games (we can mention League of Legends, as well as two subsequent games from Valve – DOTA 2 and Team Fortress 2).