The Elders Scrolls series of games certainly needs no introduction. It was created by the equally famous studio Bethesda Softworks, which has enjoyed slightly less recognition in recent years. The first game in the series was released in 1994 on MS-DOS, but it was the second part that impressed with its world size and freedom. As the title is a bit different from current standards, fans decided to recreate it in the Unity engine.
The Elder Scrolls II: Daggerfall is the next installment of the popular game series created by Bethesda Softworks studio. Now we can play it with better graphics and improved mechanics. All thanks to the free version created using the Unity engine.
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This second part of The Elder Scrolls series premiered in 1996 on MS-DOS. In this installment, Bethesda focused on a vast world that took over 2 weeks to get from one end to the other in real life. The game still enjoys a good reputation (8.2/10 – Metacritic), and in 2009 it was made available to everyone for free. Over time, various modifications began to be created, but the most interesting project is the one created by Daggerfall Workshop. This group decided to recreate the entire game in the Unity engine.
Daggerfall Unity 1.0 is the final version of the project and is available for free on the website of the mentioned group. The original version of the game is required for installation, but you can easily download it from Steam. Full installation instructions are available on the website, so just follow the steps described. From now on, we will also be able to play The Elder Scrolls II: Daggerfall on ultrawide monitors, with much improved graphics. In addition, the controls have been significantly improved and include the use of the classic set: keyboard and mouse. It is worth mentioning that the game can be launched on any platform: Windows, Linux and macOS. It’s worth spending some free time and seeing for yourself what this iconic title can now offer us. The video below shows the changes between the original version and the current one.
Source: Daggerfall Workshop